Filmfestivals.com 2001

 

Interview with David Hewlett and William Phillips

Interviewed by Gemma Files


 

 

David Hewlett, star of the Perspective Canada 2001 selection Treed Murray, is joined by the film's writer/director William Phillips in a

room at the downtown Toronto Hotel Intercontinental. Both men look surprisingly fit and rested, and maintain a witty back-and-forth

banter throughout the interview.

(to Hewlett): First off, I'd just like to say how much I've always wanted to meet you.


Hewlett: Really, me? Why?

 

Because it seems like you've been in almost every Canadian movie I've ever seen, man. You're ubiquitous.

 

Phillips: The Ubiquitous Mr Hewlett.


Hewlett: Hmmm, yeah. Well, thanks a lot--I guess I've always kinda liked to think of myself like the Eric Stoltz of Canada. Which is funny, because now I live down in L.A., I see him out walking his dog almost every day. There he'll be, and I'll just have to walk on by, politely pretending I don't know who he is.

 

And he does the same, I'm sure.

 

Hewlett: No, I don't actually think he has to pretend.

 

(to Phillips): So. I saw your short film Deep Cut a while back, the one you did through Norman Jewison's Canadian Film Centre--

which I really loved, by the way—

 

Phillips: Thanks.

 

--but I can't help but notice that it too is about a cross-cultural, class-oriented kind of clash between an uptight businessman and

a street thug.

 

Phillips: Yeah, that's true. But I'd just like to point out that this isn't just some kind of habit with me--it was really a lesson I learned

from my friend Vincenzo Natali, who used his time at the CFC to do a short film called Elevated


Hewlett: --which I was in, weirdly enough—


Phillips: --and thereby showcase his ability to shoot cheap under pressure, to deal with problems of theme and process, which

then really helped to get him the backing he needed in order to do his first feature, Cube.


Hewlett: Yeah. And that's what the Canadian film industry really needs more of, people who come into this knowing that this is an

industry, this is a business, and what making a short film can do for you, ideally, is to prove beyond a shadow of a doubt you'll definitely

be able to shoot at least fifteen minutes of whatever feature-length project you're working towards.

 

Phillips: That being said, I must admit I kind of miss the short film format, too. The other day, I remember, I was telling my wife how

much I'd really love to make one more short film, but the fact is that nobody's ever going to let me do that again.


Hewlett (shakes head): Too high-profile, man. Way, way too high-profile now.


Phillips: So yeah, making Deep Cut was definitely all about creating something which would give everybody a sense of what I wanted to do with a feature film. Plus, it teaches you to do everything cheap and fast and good, which came in handy when Treed Murray finally got up off the ground. For my other short, Milkman, the film that just keeps on giving--I'm still hearing from people about that film, years later—

 

Hewlett (Leans forward, confidentially): I was in that one, too.


Phillips (ignores him): --on Milkman, I shot maybe fifteen pages in two days, and that was mainly because I didn't know enough to

know you couldn't do that. So ignorance helps. But making shorts also teaches you that you really don't have the money to waste on disorganization, and that came in handy, too.


Hewlett: Oh yeah. 'Cause you know, we had to constantly be going back and forth between the real tree in the park, which was

sometimes subject to outside factors like weather, and the fibreglass tree set they built in the studio. So we'd be doing pick-ups sometimes weeks apart, reaction shots which were supposed to be to something that'd happened during a three-minute scene weeks earlier, and had to be made to match the footage which was going to get cut in so it looked like that thing you were reaction to had happened just a second before. So...you gotta remember your lines for a couple of weeks straight, that's all I'm saying.

 

No more class struggles in your next project, then, I'm taking it. And no more trees.

 

Phillips: Oh no. I'm exorcized of those themes, definitely. Actually, I just finished a rewrite for a script that's over at Alliance Atlantis, Foolproof, and that's a completely different kind of idea. It's about these three friends who have this game they play with each other

where they figure out how to get into buildings that are supposedly impregnable, to hack into these buildings physically the same way hackers hack into a computer system. they pick a target and make a plan of how to rob it, but they never intend to do the robbery itself.

And then of course they lose the plan, so what happens then? (Pause) Anyways, it'll be different. I've got a lot of very different ideas I'm working on.

 

Hewlett: And they're all going to star me.


Phillips: Yeah, probably.